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Asset Transform Plugin

What are transforms?

Transforms are functions that map the authored JSON representation of an asset into a stateful JavaScript object, including all of the properties required for that asset to interact with the data-model, navigation, and the rest of Player. This allows UI implementations to have consistent treatment and behavior. While the transform plugin is registered in the core layer, it can be wrapped by the native platforms.

Partial Matching

The transform plugin makes use of the partial-match-registry which ranks matching templates by the number of matching key-value pairs. This allows users to overwrite the implementation of the lookup, if more specific search criteria is provided. This registry/lookup pattern is also utilized in the web-player for the React Component to Asset mapping.

Usage

Transform Arguments

Each transform is a function that is passed 3 arguments: the current asset node, and an options object containing a data-model, expression-evaluator, binding-parser, and a flow transition function, and a store for state management. The transforms should return an immutable representation of the asset, including any means of interacting with the player.
import { Player } from '@player-ui/player';
import { AssetTransformPlugin } from '@player-ui/asset-transform-plugin';

// Add it to Player

const player = new Player({
  plugins: [
    new AssetTransformPlugin(
      new Registry([
        // Register a match for any _action_ type with a custom transform.
        [
          { type: 'action' },
          value => {
            return {
              ...value,
              hello: () => console.log('hello world')
            };
          }
        ]
      ])
    )
  ]
});

State Management

Often times node transforms require some state to be stored between updates. Historically this state was put in the data-model under local (to not send it back to the server), but updates became difficult to manage, and namespace collisions under local were up to the transforms to discern.
The third argument to the transform functions expose a store for data, that mirrors the usage of React hooks. This allow transforms to store state information in an automatically scoped store outside of the normal data tree.
A simple transform to manage a counter might look like:
const transform = (asset, options, store) => {
  const [count, setCount] = store.useState(0);
  return {
    ...asset,
    count,
    increment() {
      setCount(count + 1);
    }
  };
};

Example

If the authored JSON is:
{
  "actions": [
    {
      "asset": {
        "id": "foo",
        "type": "action"
      }
    }
  ]
}
the transform-plugin would run the transform on the action asset, attaching a new hello() method. This can be invoked by any consumer of the current view, as a means of interacting with the player.
{
  actions: [
    {
      asset: {
        id: 'foo',
        type: 'action',
        hello: () => console.log('hello world')
      }
    }
  ];
}